Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts

Monday, November 5, 2007

Q and A with Christie Golden: Metzen, Golden collaborated as 'Thrall's parents'

This is Part Two in a two part series of questions and answers with author Christie Golden from the Shadow Council community! You can read her introduction here, and the first part of the Q and A here. Thank you to everyone who participated!

Q. As an amateur writer myself, I understand it's quite easy to get the basic emotion down, but when I read the scene where Thrall saw Taretha's severed head, I felt like I was there, feeling his emotions course through me. How hard was it for you to portray those emotions that the future Orc Chieftan felt? --Callaghan

A. That's a tough one! All writers have strengths and weaknesses, I think--my strengths are dialogue and characterizations, especially when it comes to conveying emotions and being really "in" the character. My weakness is description, I had to work hard on that and it still is a challenge. I knew that part was coming, and I knew it would be really juicy to get into and I had to do it "right." I wanted to link up with the "tears" speech Taretha had said to Thrall earlier, that this was what first made this powerful, tough individual weep. Blackthorne saw it as a weakness, but really, the ability to love, to care about someone or something so deeply--that's a strength. Thrall took his pain and turned it into a weapon against his enemies, rather than being crippled by it. So knowing all that I did about Thrall, I really tried to dive into the character and feel it myself. I believe it was Robert Frost who said, "No tears in the writer, no tears in the reader," and when I write something that gives me a lump in my throat, I know I've done my job well.

Q. When writing the story, did you have full creative control? Or was Blizzard (Or Chris Metzen) constantly in-touch, checking in on the story and making sure it was going as planned? Or in other words, were YOU able to create Thrall's past, or was it set in stone and Blizzard just needed a writer to bring it to words? --Callaghan

A. It's important to understand how tie-in fiction generally works, so that you all appreciate how remarkable my experience with Blizzard is. As I said earlier, it usually goes one way--from the product to the novelist. The way it works is generally an author submits an idea, it's approved, an outline is fleshed out, that's approved by both the publisher and the license holder, and then the author writes the book. Pretty much by herself, with no ability to contact anyone to get questions answered or so on. We do our best, and if there are problems (hopefully not) they get hashed out in the first draft. Nothing wrong with that, mind you, but it can be frustrating if you have a question and have to put it in the book without knowing if it's what's wanted or not. From the very beginning, Chris Metzen made himself available to me. "LORD OF THE CLANS" had a very solid outline to start with, as it was a game that never got developed but that Chris had always wanted to see "live" in some form. So there were a lot of things that were indeed set in stone. However, we had discussions about the color of orc eyes and skin tones and blood hues.

Sometimes I'd have a big idea that most companies wouldn't want to implement...say, Thrall having a human adopted sister. :D Blizzard was more than happy to hear my input with an open mind. Chris is an author himself, so he understands that what makes a great game doesn't necessarily make for a great read, and vice verse, so he was willing to hear what I had to say. Too, I understand the needs of tie-in fiction, and I know that it's very different from writing one's one original storylines. It's much more collaborative, and because it's their property, they always (and should!) have the final say.

Chris and I jokingly refer to ourselves as "Thrall's parents." True story--the first time I saw the trailer for Warcraft III and saw the scene where Thrall bolts upright, blinking those blue eyes, I got tears in my eyes and exclaimed, "That's my boy!" And believe me, when I first ran Old Hillsbrad, I was pretty damn giddy. :)

Q. About the time of the release of Lord of the Clans, Shadow Council suddenly went from a medium capacity realm to a full and locked realm. A lot of people blamed this on the release of your novel, as you openly admitted to playing on Shadow Council. What do you have to say to this? --Thienna

A. Ah, indeed, I remember that quite well. All kinds of things led to the queues, the least of which was likely my dedicating the book to some RPers and thanking Shadow Council. Let's remember all that was going on at that point!

Naturally Pocket Books and Blizzard wanted a novel that would get people excited about the expansion to be published shortly before the expansion itself. Media tie-in books are a sort of advertising, and with Burning Crusade due out in January, a book out in December that was all about Draenor would fan the flame for sure. That was planned a long time ago--books take a while to get from contract to bookshelf. So, out comes "RISE OF THE HORDE" in December 2006 (I was in Australia at the time, I'm not sure of the exact pub date, but it was December for sure).

December is also Christmas time, and if I recall correctly, there was a special deal in which you could purchase World of Warcraft for $19.95 and get a free month....again, trying to get people into the game in time for Burning Crusade. And playing time cards for WoW make GREAT gifts--I've given out several in my day. So I'm sure a lot of people got those and renewed their membership because of it.

Finally, remember all those people who said "Bye for now, I'll be back for the expansion?" December was probably when they came back as well, to check on their characters and get them ready for the road to 70.

I have an ego like everyone else. It'd be awesome to think my book was so wildly popular that literally thousands of people had to come join Shadow Council just because of me and my mention of the server. I'd be writing this from my estate in Italy or something. But the numbers just don't support that. I remember the first time I had a queue--my husband jokingly said "It's all your fault!" and we laughed at the absurdity of such an idea. Remember, there are nine million people playing this game, and book sales, even WoW books, only number in the thousands. The percentage of people who then actually read a dedication is a tiny fragment of that. The percentage of people who read that dedication and took it to the point of rolling a character on Shadow Council because of it probably number in the...twenties. Seriously. And that's a generous estimate. For what it's worth, I've yet to get an email or hear from anyone who actually rolled on this server around that time solely because of that dedication.

So unfortunately, I think I ended up being a bit of a scapegoat because I had a name and face. People (including me, I sat in a queue along with everyone else) got frustrated at the lengthy queue times. Someone assumed the queues were because of the book and started a thread to vent their frustration, and others hopped on the bandwagon because a single person is easier to blame than something as nebulous as Christmas + expansion in a month + inexpensive original game. And I have to admit, I'm human--it stung a bit, particularly as the whole point of the dedication was to do something to thank the server. Ah, bitter irony! :) What was lovely about this situation was that there were people who realized early on that there were other factors involved in the queues and who came to my defense who didn't even know me personally. (Mahley, if you're reading this, no, it wasn't me who thanked you in game. But I'm thanking you and the others now!) And a bit later, a second thread came on the forums, and most of those who posted on it said that yes, looking back, it probably WAS Christmas and the Burning Crusade rather than my dedication, and yes, other servers were affected just as severely, some even worse.

However, I don't think I'll be mentioning specific servers in dedications again any time soon. *laughs*

Q. Reading both your novels about Thrall and his parents have given me a huge insight on Orcish mannerisms, the history of Outland before the Burning Legion, and of some stories I barely knew. Where did you find this information and what sort of resources did you use? They'd be handy for helping my Orcish guildmates! --Theinna

A. I'm glad you enjoyed that! The bad news is there's no real resources out there...because most of that I had the honor of being able to create myself. The good news is, it's all right there in "RISE OF THE HORDE." It's canon and you're free to use whatever appeals to you. I'm a big fan of myths and legends and I love learning about other cultures and history. I got to bring that to creating the orcs before they were corrupted and their culture so badly damaged. It was a lot of fun--the courtship hunt, the pool of the ancestors--all very enjoyable to ponder over and try to shape.

Q. What do you think of the Caverns of Time: Durnholde instance? If you were able to change anything about it, what would you do? (And did you notice the stack of books in Thrall's cell? Nifty!) --Theinna

A. Truly, I wouldn't change a single thing about the escape. I loved it! The actual escape in the book was not a very big scene although it was important, so it was fun to see the developers take a simple thing like using fire as a distraction and make something really major out of it. I have a shot of my character standing next to Thrall and Taretha. Hee hee! And yes...I saw the books. That made me smile. Another great example of Blizzard's attention to detail.

Q. Do you intend to write more about Thrall? There's so much up in the air about his and Jaina's relationship between the end of WC3 and the release of WoW that I know I'd love to see actually set down in writing. --Thienna

I'm very, very fond of Thrall. The cool thing about him is he's not just a good orc leader, or a good Horde leader--he's a good leader, plain and simple. He's reasoned and thougthful but he won't be pushed around. He has an understanding of other races than his own and knows when to compromise and when to stand firm. Nothing is definite yet, but I wouldn't rule out future explorations of such an interesting character.

Q. What first attracted you to role play in WoW?

A. Nice people RPing with me! I had started the game to play with some friends in February of 2005. This was the first video computer game I'd EVER played. ZOMG u nub, hehehe. We'd started on another server and never even attempted RP there; it never occurred to me to do so. I had a simple backstory for my character, but mostly, it was just playing the game. Though it was an RP server I never saw much RP there. When my friends and I decided to try the other faction, we took it to another server--Shadow Council. One evening, someone started RPing with me, and I RPed back, somewhat nervously (it's like being in improv theater!). It was so much fun that I embraced it whole heartedly. I met a wonderful circle of friends and we've all leveled together. That I enjoy RP, as an author, is not unexpected. What is a surprise to me is just how much I enjoy the game as a game. It's a lot of fun to play.


Find out more about Christie Golden's books at http://www.christiegolden.com.

Q and A with Christie Golden: 'Ink barely dry' on new Warcraft contract

This is Part One in a two part series of questions and answers with author Christie Golden from the Shadow Council community! Thank you to everyone who participated! You can read her introduction here. Stay tuned this week for the rest of the Q and A!

Q. What is your favorite in-game silly? --Zothique

A. Haha! I like the female gnome silly, "I apologize for any inconvenience my murderous rampage may have caused." And I like the female human flirt, "I need a hero." But then again, the Tauren female "laughed so hard I milked all over the floor" is pretty hilarious too...obviously, I play a lot of races. And classes. There's just a lot out there to experience.

Q. Will you be writing any more WoW books? --Kinu, Moonguard

A. A resounding yes. The ink is barely dry on a contract I've signed for a Warcraft trilogy! I'll be working on that over the next year and a half.We haven't nailed down specifics yet, but from initial conversations with Chris, I can tell you I'm very, VERY excited about this. I truly do love the game, and Blizzard has been very supportive of me and my work. I'm a very lucky writer!

Q. How much of The Burning Crusade did you get to have input on? Were you given access to beta builds in order to build your story, or was it more that Outland was built around your story? --Hectara

A. I was brought in before all of it was nailed down, but when a lot of it was also already in place. So we really worked together a great deal on certain aspects. I was given some concept art and the ability to query about specific things, and encouraged to go all out when creating ritual, customs, creatures and so on. When the first draft was done, Chris Metzen told me he had had it printed out and given to the developers. They particularly liked the idea of the Ata'mal crystals and some of the creatures I created.

I was invited to play in Alpha and Beta and I remember well the quest in which a draenei says "By the Seven Ata'amal Crystals!" Even more fun was when I got to Outland and saw clefthooves and olemba trees. And when I saw someone riding a talbuk, you could have knocked me over with a feather I was so surprised. They never let on they'd done that! They like to surprise me with things. I think the talbuks look really cool! I have one of my own now! And no, Blizzard didn't just give it to me, I did a lot of ogre-killing just like everyone else. :)

While Blizzard had created the idea of Oshu'gun, I got to flesh it out more, and then in turn continued to develop it based on the directions I'd gone in the game. So while they definitely made most of it, I felt very welcome in "interweaving," and it was a huge kick to see things I'd specifically created envisioned by the designers. It was a real collaboration in certain areas. What I'd like to stress is how rare such things are. Usually things go in one direction in media tie-ins--from the product (a game, a movie, a TV show) to the authors doing novels. What we do is hardly ever considered "canon." I thought I had been lucky and honored when I learned that Taretha's necklace was part of a quest chain...you can imagine how pleased I was to see talbuks, clefthooves, and Old Hillsbrad.

Q. I read on your website that you got started by shopping around a manuscript of your own, and while it didn't sell, you made excellent contacts. Was that the first piece you wrote publicly? Or did you submit stories to fanfic magazines, or perhaps do other non-profit work first? --Vulpecula, Ysera

A. You know, most authors have a manuscript lying around that they cut their teeth on but that never got published. It's so common a thing that there's a term for it--"Trunk novel." Because you lock it away in a trunk and hope your descendants never decide to publish it. That was the first piece of fiction I wrote, yes. Interestingly enough, while that book was never published, I did sell two novels set in that world, "INSTRUMENT OF FATE" and "KING'S MAN AND THIEF." I had twelve books planned in that series--I was ambitious! Who knows, maybe I'll revisit that world someday. Prior to that, however, I'd had a lot of experience selling non-fiction because I'd worked for USA Today as well as two other magazines as an editor and contributor. I never did do any fanfic, unless you count the Star Trek scripts I covertly wrote in my math classes in junior high school.

Q. Do you have any advice for new writers just starting out? --Vulpecula

A. Write. It sounds flip, but it isn't. Set aside a time and place to write and do it regularly. Investigate the benefits of outlining (and by that, I don't mean the A) 1, a) b) stuff, I mean summarizing your storyline.) It's not for everyone, but it can save you so much time and headaches if you can adapt yourself to it. Nothing worse then getting halfway through a novel and petering out because you took a wrong plot turn around page 50. Tony Hillerman just goes--my mind boggles, I need an outline. Give this the importance it deserves. Make a little ritual of it... maybe you play certain music, or light certain candles (scent is a BIG part of memory). Your brain will start to recognize these signals and drop into "writing mode" more quickly and easily. Read a wonderful book called "Bird By Bird," by Anne Lamott. Realize that you will get rejection letters, and some of them will be nasty. Attend science fiction conventions and writer's conferences. But in the end...just keep writing.

Friday, October 19, 2007

The Voices of Justin Gross

His voice is deep. It resonates lowly. Decisive consonants are articulated from the lips and tongue in a strong, focused way—the kind of focus you expect from someone with an unbreakable will. The British vowels, masculine and noble, demand loyalty of the listener. It is sometimes ruthless. It is a voice undoubtedly familiar with power…

That is the voice of actor Justin Gross, as recorded for the hero-turned-villain Arthas in the video game “Warcraft III.”

In the 2002 video game “Warcraft III: Reign of Chaos,” the character Prince Arthas is faced with protecting his father’s land against impossible odds. In searching for the power to protect his kingdom, he betrays his own people to obtain an evil sword called Frostmourne.

The actor said if he were ever in Arthas’s shoes, he might have taken Frostmourne too.

“Under those circumstances?” he said. “I think everybody has the propensity for evil in them—for doing evil things in certain situations.”

It was that attitude that let Gross get into character for Arthas.

“I guess everyone’s got a little capacity for evil in them,” he said.

The actor recorded all Arthas’s dialogue in Warcraft III line by line. Typically for video game voice work, he said, an actor will not be given a script. Instead, actors are given lines one at a time. A director talks him through the context of each particular line and he has no interaction with the other voice actors in the scene.

For that reason, Gross said he usually prefers to work on TV episodes, where the actor is given a full script and interacts with the other voice actors in the scene.

TV episodes also pay a residual fee each time the episode is aired, so one episode’s recording session has the opportunity to pay off with each episode rerun.

Despite his TV preference, he enjoyed working with Blizzard on Warcraft III, where he got voice direction from World of Warcraft music composer Jason Hayes.

“He was really good to work with,” Gross said in a telephone interview last August. “Everyone at Blizzard was very professional.”

Crives,” a Shadow Council player who played Warcraft III, said he thought Gross’s voice was particularly memorable as Arthas transformed from a good paladin to an evil death knight.

“I really caught his emotions well as he was becoming a death knight,” Crives said in an in-game interview Friday.

The player said he was disappointed Gross would not be continuing to work with Blizzard for the World of Warcraft expansion “Wrath of the Lich King.”

Gross has been doing voice work since 1992, and his verbal styles vary extensively from the dark, commanding Arthas to the more youthful, friendly Captain America in the show “Ultimate Avengers.” He has voiced commercials for Pepsi, Nokia, and Saturn, to name a few brands. He has also narrated documentaries.

Speaking on his cell phone from his home in Houston, Texas, the voice actor sounded like a regular guy. He did not have a languid Texan drawl—because he is actually from northern California. He graduated from Nevada Union High School in 1990, and then decided he wanted to teach.

Gross taught at the now-closed Placer Hills Elementary School in Meadow Vista, Calif. for half a year. He was filling in for a teacher on maternity leave. After a few months there, he knew teaching was not his preferred career.

“It was a dreary experience, and I just realized it wasn’t what I wanted to do,” he said.

He began acting onstage at Sacramento’s B Street Theater. While there, he worked with stage and voice actress Elisabeth Nunziato, who he says was his inspiration for becoming a voice-over actor.

“I really admired her lifestyle. She didn’t have a regular job,” Gross said.

After hearing Nunziato’s voice on the radio, Gross decided voice acting would be something worth trying out. He asked Nunziato to coach him, and she agreed.

They made a demo tape together that landed him several jobs. Gross moved to L.A., where he said he was doing auditions for voice work every day.

Today, Gross lives in Houston, Texas, where he is working on some real estate property he bought in partnership with his brother. He still does some voice work each week, though he is not as busy as he once was in L.A. Moving to Texas, he said, let him take a break.

The actor hopes to move back to L.A. next year to concentrate again on his voice acting.

“Voice acting has been very good for me,” he said. It gives him the freedom to do something a little different each day.





The Strider's Lacey Waymire can be reached at shc.strider@gmail.com.

Thursday, October 11, 2007

Coming Soon: Community Q & A with author Christie Golden

World of Warcraft Author Christie Golden has contacted The Strider and offered to answer questions from the Shadow Council community!

Author Christie Golden has published two major World of Warcraft novels: "Lord of the Clans," about Thrall's childhood, and "Rise of the Horde," about Thrall's father Durotan and the orcs' early dealings with demons. Many of her world creations for "Rise of the Horde" were built in-game for "World of Warcraft: The Burning Crusade."

Her book "Firstborn" is the first in the Starcraft trilogy "Dark Templar Saga" and was released last May. The second book in that series, "Shadow Hunters," will come out in late November. Her newest book, "Under Sea's Shadow," is the third book in an original series published this month.

Golden herself has been playing World of Warcraft for more than two years on several different servers, though she says it is on Shadow Council that she learned to role-play.

If you would like to submit a question to Christie Golden, email The Strider at shc.strider@gmail.com or post a comment here.

Thank you for your participation!

Tuesday, October 9, 2007

Q and A with Aaron Rosenberg

The Strider teamed up with Shadow Council community members to ask Warcraft author Aaron Rosenberg about his books and games. You can read his introduction here, and read his answers to your questions below!

Thank you to everyone who participated!

Q. Do you play World of Warcraft?

A. I do, yes, though sadly not as often as I'd like. There just aren't enough hours in the day to do everything. :)

Q. Who is your favorite main character in Tides of Darkness?

A. That's a tough call. I really like both Lothar and Turalyon, but I had a great time writing Orgrim because I got to show what was going on inside his head. I have to admit, I also have a fondness for Thoras Trollbane, though--he doesn't get much screen time but he was a blast to write when he was around.

Q. As far as story settings go, what do you find easier to write, Warcraft or Starcraft? Or to be a bit more precise, do you prefer a more science fiction based story or the classic fantasy? --Leiander

A. WarCraft is definitely easier, as is fantasy in general. You simply don't have to explain as much, both in terms of how the setting works and in terms of the races. Everyone understands what an orc is right away, but explaining the protoss and the zerg is a lot harder.

Q. How difficult did you find it to reconcile Warcraft II's black and white depiction of the Horde and Alliance with the more recent gray areas expanded upon in later-published games and lore which pose the Horde as being actually a somewhat good force? --Hectara

A. It wasn't that hard to do, actually. The games, as with any visual medium, are more surface-oriented, so you don't know what the characters are thinking and feeling, what motivated them and drove them to those actions. Books let you examine those elements and understand their perspective. No one ever considers him- or herself to be evil--everyone feels he or she is doing the right thing somehow, and in a novel you can portray that.

Q. How would you describe your experience in working for Blizzard? --Deveran

A. They're great! They've been so friendly throughout the process of each book, and so helpful as far as feedback and support. I'm really glad I've gotten to work with them on so many books already, and I'm definitely hoping to continue the relationship.

Q. Since you write, create video games, and play role-playing games, how much do you find the different storytelling mediums influencing each other? Are the stories in your video games like those in your books, etc? --Malorn

A. Actually, I don't write video games--I write tabletop roleplaying games (though I would love to write video games as well). But yes, the stories and styles and elements certainly influence each other. Creating a game involves a lot of worldbuilding, and as a result when I write novels I want a very detailed world and a full understanding of how it works. I like to think that gives my settings more solidity than they'd have otherwise. I don't tell many stories in my roleplaying games--just short adventures and short fiction snippets to give people ideas of where they can go with their own stories--but certainly every game I've created has given me ideas for novels set in those worlds.

Q. In what systems do you play tabletop RPGs?

A. I play almost anything, actually. I've done a lot of World of Darkness (old and new) over the years, a lot of Dungeons and Dragons, a lot of d20 and OGL, plus I've played things like Ars Magica, Marvel Super-heroes, Amber, Immortal, etc. And of course I've played each game I've written. :)

Q. What do you find more challenging: writing, RPGs, or video games? What is most rewarding? --Malorn

A. They each have their own challenges. Writing an RPG is all about building a world and creating the rules so others can tell stories there. Writing a novel is all about telling a particular story. I suppose the RPG is harder because it requires creating everything from scratch, whereas a novel set in a good existing world (like WarCraft or StarCraft) already has elements in place.

Q. Have you ever turned a book into a game? --Malorn

A. Yes, when I wrote the Deryni Roleplaying Game. That was fun because I had a whole world already and just had to make sense of it and show how others could tell their own stories there as well. I've also turned one of my own stories into a game, though it wasn't a novel--I wrote a short story called "Spookshow" and liked the idea so much I created a game by the same name. Sometimes a story's setting just cries out, "There are more stories here! Share them!"

Q. How does writing compare to roleplaying? Do you ever miss the character control in roleplaying? --Darsha

A. Writing is more all-inclusive than roleplaying--even if you've only got one central character you're writing the secondary characters and creating the plot and describing the setting all by yourself. When you're roleplaying, someone else (the GM) is handling the plot, the setting, and the secondary characters, and others (the other players) are handling all the other principal characters, so it's a lot more collaborative. That also means I've got a lot more control over my one character when roleplaying, but when writing I get to control (or at least narrate) all of them at once.

Q. Do you have an original series in the works?

A. Not right now, no. I have ideas for several, of course, and I'm talking to various editors about those and other projects, but nothing definite right now.

Q. Do you have other non-Warcraft related projects coming up, that we can look forward to? --Deveran

A. The third book of my Warhammer trilogy, Hour of the Daemon, should be out in November. I have another book coming out next year that I can't talk about yet. After that we'll see.



Photo courtesy Aaron Rosenberg/Oct. 2007

Tuesday, September 25, 2007

Review: Here Without You

The Vitals: The Strider receives its first review request! Horkin, a Horde-side player on Shadow Council, wrote in to suggest an older Warcraft video, "Here Without You," by Dimoroc. As warned by Horkin, the video is not in the least amusing and viewers should prepare themselves to have their emotions toyed with. Enjoy it or not, the dramatics of "Here Without You" cannot be denied.

Story: 4/5
The story of "Here Without You" is simple and well told. Without a single line of dialog, we learn the story of the human Dimoroc, his excursion to the north with his beloved at his side, their subsequent deaths at the hands of Redsword, and finally Dimoroc's revenge. The story is touching, sad and visually eloquent.

Text and Titles: 2/5
Serviceable, though pixelated more than YouTube can account for. Also, I'm going to have to slap "Here Without You" with a penalty for overlong (an ellipsis is 3 periods, not 4) and overuse of ellipsises. Simple line breaks would have more than sufficed.

Camera and Effects: 4/5
There is a little bit of mouse shake, but camera angles are generally excellent and quite cinematic. There are few effects in this story-heavy video, but the scenery is used to wonderful effect. Well done.

Music and Editing: 4/5
As the title would certainly imply, the video is set to "Here Without You," by 3 Doors Down. Now, I own one of their early CDs and only that one. I like the group, but not enough to let their music get stuck looping in my head. However, the effect of the song along with the video is quite beautiful.

Wipes and cuts are nicely timed with both the beat and content of the song. The result is an excellent building of dramatic tension as we first wonder why we're watching this Forsaken man, then learn of his life, his love, his death, and finally his revenge and closure.

Overall Score: 4/5
"Here Without You" had me sobbing like a child. Well done, even if I occasionally resent having my emotions toyed with. A classic Warcraft movie, despite its age, and well worth a few moments of your time. Touching, imaginative, moving and well crafted. Bravo!

On a related note, Dimoroc did create a sequel to "Here Without You." Will there be more? I hope so. Dimoroc seems to have a flair for telling stories without a spoken word.


Want me to review your video? Send me a link at ShC.Strider@GMail.com.


About the Author:
E.D. Lindquist is a multimedia consultant for a large newspaper association. She has produced video for a major daily newspaper and helped to create standards for online production throughout California.

Tuesday, September 11, 2007

As chemo continues, health improving some for 11-year-old with brain cancer, says father

The health of Ezra Chatterton, the fifth-grade World of Warcraft player diagnosed with brain cancer, is improving “in a lot of ways,” according to his father Micah Chatterton.

After regularly taking severe, prescribed painkillers, Ezra is no longer taking any prescription pain medication, something his father said the doctors had little expectation he could do.

A reduction in prescribed pain killers culminated Saturday, when Ezra stopped taking morphine altogether. His father, who works as a caregiver for an elderly woman while taking care of his son during the week, said in a phone interview Tuesday that the morphine withdrawals could last five to seven days.

“Which is a good sign that the treatments have had a positive effect on the tumors,” said Micah.

“Right now I'm just very happy that he's where he's at now, and that the cancer's not growing.”

The fifth-grader has finished radiation treatments, but has five chemotherapy treatments left. He takes one chemo treatment every six weeks. His father said that when Ezra takes chemotherapy, he is sick for about a week. He then has five weeks to recover before beginning the cycle again.

Four months ago, when Ezra made his trip to Blizzard studios in Irvine, he was having double vision. His father said swelling in his brain put pressure on a nerve to his eye, which caused his eye to lose mobility. He wore an eye patch to help. But now the swelling is down, and the eye patch is “mostly cosmetic,” Micah said. “He wears it and his fedora when he goes out.”

Ezra tires quickly. He cannot walk more than 100 feet at a time, and does not have a lot of stamina to play WoW, Micah said, though he does strategize with his father about what his character needs in the game.

“He's still very involved with the mythology and strategy of the game—he's just not playing it very much. It's very much a part of his fantasy world that he imagines while he's lying in bed.”

Micah is looking forward to starting physical therapy, which will help rebuild Ezra's strength, and allow his activity level to increase.

Ezra's character “Ephoenix” has been sometimes fighting in the “Battlegrounds,” a place where players can fight with each other, because he can earn new armor and weapons there.

“His set (of armor) has gone a little out of date in the last couple patches,” Micah said.

Shadow Council player “Adriano” was glad to hear Ezra was able to stop taking morphine. “That's good news,” the player said in an in-game interview. “Certainly I wish him the best.

Players can post well-wishes and find information about his benefit fund at the Web site, ezrachatterton.org.

--L. Waymire

Saturday, August 18, 2007

Review: Return

The Vitals:
"Return" is an older video, but one of the first I'd ever encountered. It is the first chapter in the story of Voldigar, a human man who leaves for war and returns to find his home, Stromgarde, in ruins. His wife is dead and his life is in shambles. But Voldigar promises to avenge what has happened and gathers his old comrades to take back Stromgarde from the invading ogres.

Story: 5/5:
In a pervasive market of music and raid videos, Return is a rare jewel. While the story is an old one, it is told well and places seamlessly in the Warcraft setting. The sage character runs the risk of being too powerful for the story, but so far, she has been well-written. Voldigar himself is a pitiable and admirable old man, crippled but not crushed by the horrors of his life. I will have to wait for the rest of the story, but the first chapter sets a sad, beautiful scene.

Text and Titles: 3/5
Tastefully understated.

Camera and Effects: 5/5
The camera is handled exceptionally well; someone has a very steady mouse hand. They mimic standard camera angles and movements almost perfectly. The in-game effects are largely limited to costuming the characters as they rally to take back Stromgarde, but the pre-BC wardrobe is used to excellent effect to create the illusion of not a raiding party but a cinema-worthy cast of characters. You know what they say: Clothes make the man.

Music and Editing: 4/5
Most of the music used in Return is from the game itself and used to great, if slightly cliche, effect. The video edits are well-timed to the score. In fact, my only complaint (and corresponding docking of points) is the voicing of Voldigar, which strikes me as occasionally melodramatic.

Overall Score: 4/5
A wonderful story and video only slightly marred by some cheesy writing. I look forward to the sequels.


Want me to review your video? Send me a link at ShC.Strider@GMail.com.


About the Author:
E.D. Lindquist is a multimedia consultant for a newspaper association. She has produced video for a major daily newspaper and helped to create standards for online production throughout California.

Monday, August 13, 2007

Cross-faction fiction site hits 100 registered users

World of Warcraft Fiction, a forum-based collection of art and stories by players from multiple role-playing servers, welcomed its 100th registered user at the end of last month.

According to owner Jean-Philippe Laliberté of Trois-Rivières, Quebec, WoW Fiction is a writer’s community with sections for art, Alliance stories, Horde stories, world lore, cross-faction stories, and character biographies. Since its creation last spring, it has expanded from a story archive to a writer’s community.

Cindy Davison of Peoria, Illinois—better known as Anicka of the Sentinels server—said in a chat interview that she started the first version of WoW Fiction last March or April as a way to archive character writing for her server.

“I started an ‘archive’ forum, because so much was being lost,” she said. “I love all the writing and hate to see anything gone and forgotten, or not able to be experienced.”

Following a proposal by Laliberté, the site moved from its old address to wowfiction.net last April, and opened to include writing and art from all servers.

Laliberté is known on Sentinels as Grimgash and Raehvin, and on Shadow Council as Deveran. He bought the domain name wowfiction.net and created the layout and banner by modifying some art owned by Blizzard Entertainment--the company that created World of Warcraft.

“I wanted to offer everyone a chance to have their stories read. To share their hobby with others around the gaming world that is Warcraft,” he said in a chat interview. “It is a community of great writers and role-players alike, and who does not like to share their passion with others?”

Rabbly” of Shadow Council is one of the community’s active members. Rabbly’s alternate character “Saphrona” was the 100th user to register.

“The fact that it is multiple servers is nice, as I can read stories that I wouldn’t otherwise see on the Shadow Council forums,” Rabbly said in a letter to the Strider.

Rabbly likes the way WoW Fiction is organized, and the fact that there is a place for artwork. “Graphics have been a big part of my stories,” the player said.

WoW Fiction user Fiona Zimmer, who plays “Gerd” on Sentinels, said in an email that she watched WoW Fiction grow from being an archive site to a writer’s site.

“We needed a place where we could keep the stories we liked - especially Sentinels, which somehow got a reputation as this incredible haven for authors. Sentinels forums started with some incredible storytelling right from the birth of the server, and it drew in so many more of us, like moths to a candle.

“WoWfiction was a natural outgrowth of that need to preserve the best of our collective writings,” she said. “I honestly wish we’d had it earlier – we’ve lost so much good work already.”

Zimmer has written a one-act play, “The Tale of Jaina and Thrall,” which can be found in the Silvermoon Scrolls section of WoW Fiction, along with many other pieces of writing based in the Warcraft world.

Tundrarunner” of Shadow Council is another one of 104 users.

“Wowfiction is a great resource to share role-play stories across different realms,” Tundrarunner wrote in an email. “Unlike rp-haven, which is a Shadow Council only forum, it’s nice to be able to reach out to other roleplayers who may not otherwise know about this little corner of the WoW universe.”

Tundrarunner says there isn’t as much feedback on the site as one would like, “although I’m just as guilty about not giving feedback as anyone else.”

“I support roleplay whenever I can,” Tundrarunner continued, “so I try to do my small part to help keep good WoW RP sites going whenever I can. It’s great to hear they’re being successful.”

Creator Cindy Davison has been writing for her characters since she and her husband played in EverQuest together. She says she is currently writing down a storyline that her character Anicka is experiencing.

“I’m really eager to read all the new stories and installments that people are posting,” she said.

Owner Jean-Philippe Laliberté enjoys writing, drawing, and creating mods for his favorite games. “I’ve always loved creating, digging into my imagination,” he said. “From modding, drawing to writing, it’s digging into my mind for something fun and original that really stimulates me.”

He hopes the site may someday expand to include blogs, a role-playing Wiki, and downloadable fiction. Suggestions for the site should be made on the suggestion forum.

“It’s important to mention that it’s really thanks to all members who contribute beautiful storylines and artwork daily that wowfiction.net is becoming what it is today,” he said.
--Lacey Waymire

Monday, August 6, 2007

Blizzcon Blog: Photos

Blizzcon 2007

Please follow the link above to see a few photos from Blizzcon 2007. All photos courtesy of Michael Georges.

Do you have photos of Blizzcon to share? Show us!

Sunday, August 5, 2007

Blizzcon Blog: Music to the Ears

Editor's Note: Reporter Michael Georges has been blogging from Blizzcon 2007 in Anaheim, Calif. This is the final part of his blog series!

ANAHEIM, Calif.--On Saturday evening, Blizzard hosted a comedy show by Jay Mohr, and a concert of Blizz game music that was just awesome! Jay was quite funny, and handled the sometimes surly crowd with style and grace and a little "Christopher Walken." Gotta be hard on a comic to try to entertain 6,000+ rabid fans hyped up on two days of extreme gaming and Red Bull.

The event was held in the Arena stage next to the convention center. Colored lights, fog, and huge screens, a 60+ piece orchestra and 40+ person choir...plus, Lady Sylvanus herself, Miss Vangie Gunn singing the Lament of the Highborn, Peter Gabriel's drummer, two of Paul McCartney's guitar men, and legendary new age performer David Arkenstone and his band who performed all of the tavern music and the music for Goldshire. The makings of an incredible evening were in place, and we were not disappointed!

The music kicked off with "Level 70 Elite Tauren Chieftan," Blizzard's own death metal band that includes Mike Morhaime, Blizzard's President and co-founder on bass. They did four songs that had the crowd screaming and on their feet. What makes this cool, is not only are these people great game developers, they are also a pretty damn sweet metal band! Folks, if you turn the sound down when you play these games, you are missing a LOT! The music for Warcraft, Diablo and Starcraft games are performed by an orchestra and choir from Video Games Live. All of these talented folks did not disappoint as we were swept through music from all of the games plus new music from Starcraft II. Vangie Gunn was stellar performing "Lament of the Highborn," and David Arkenstone and his band did six songs from tavern settings around Azeroth and Outlands.

Bravo! Bravo! Bravo!

That's a Wrap!

After two days at BlizzCon I have to admit, I am still completely geeked out. There are a lot of very tired looking Blizz employees walking around on day two an it is little wonder. The convention was pulled off with Blizzard's amazing "attention to detail" that we love in all their games and these people worked really hard. The final concert really brought it all home for me. This sort of care for a live concert of only 6,000 out of 9 million fans is indicative of how Blizzard operates and why we love their games so much. I admit, I am a fan and not inclined to be "objective or impartial." What I experienced these last two days is nothing short of amazing and I am geeked out all over again and ready for more!

Blizzcon Blog: Expansion to introduce 'brutal ancient races of Azeroth'

Editor's Note: Reporter Michael Georges is blogging on the scene at Blizzcon in Anaheim, Calif. He sent this live update Saturday. Stay tuned Sunday for the final part of the Blizzcon Bog 2007!

ANAHEIM, Calif.--Today was a climactic crescendo of amazing sights, beautiful sounds, and exciting information! Without further ado, let me get into it:

More information on the upcoming WoW expansion Wrath of the Lich King - In a panel discussion today, Chris Metzen, vice president of Creative Development for Blizzard, revealed some really juice tidbits of info about the upcoming expansion, and general plans for events in WoW in the future. The expansion was described as revealing and further detailing some of the "brutal ancient cultures of Azeroth."

Players should expect not only to meet up with Arthas--who it is said will interact with players almost from the moment they arrive in Northrend--but players should also expect to see more of the essential conflict between orcs and humans, Horde and Alliance. As both factions decide to send expeditions after Arthas, their own propensity to come into conflict with each other will apparently play itself out large in the game. Garosh Hellscream, son of Grom Hellscream will likely make an appearance as leader of the Horde expedition, as will Sylvanus Windrunner, appearently eager to try out the strain of scourge plague on Arthas and his minions, and we will see more of Bolvar Forddragon, legendary dwarfish explorer Brann Bronzebeard, and Tirion Fordring of the Silverhand.

In addition, several new races or offshoots of races will be either introduced, or re-introduced. The coolest by far have to be the Taunka, an ancient offshoot of the Taurens. The Taunka are based on the buffalo and are described as being anti-rangers who force nature to bend to their will. The Vrykul, a race of giant vampire barbarians are native to Northrend and will strongly resist the expeditionary forces from both factions. Also mentioned were Iron Dwarves, the Tuskarr, a walrus people, and the Nerubians, cool spider dudes that may be keeping something hidden under the ice...an old god maybe?

The panel revealed some additional tidbits, though where they will play in was not exactly defined. Malygos, an ancient insane blue dragon, will declare war on magic and users of magic... And, we will likely see the magical bubble city of Dalaran rip itself out of the ground and teleport into the skies over Northrend courtesy of the Kirin Tor...Whoa!

There's gonna be a movie...yep...a movie...and we'd love to tell you about it...yep... Blizzard and Legendary Pictures are teaming up to produce a live action World of Warcraft movie. Details were really sketchy as they are clearly in early stages. What was revealed was that they will use a compressed timeline to produce a storyline that blends some recent events into a cohesive, kickass, really cool movie. There was much love and cooperation expressed by all parties, and the desire to make a movie that raises the bar even from Lord of the Rings while stretching the genre to be unique to WoW. It was clear that the folks at Legendary Pictures "get" World of Warcraft and hopes are high that they will make a movie that will make us all proud to play this game.

Next: We attended a wonderful live concert of Blizz game music...and "turned our flippers to the sky!"

Saturday, August 4, 2007

Blizzcon Blog: 'Arthas has got it comin'...'

Editor's Note: Reporter Michael Georges is blogging on the scene at Blizzcon in Anaheim, Calif. He sent this live update Friday. Stay tuned Saturday for more updates from the floor as Blizzcon progresses!

ANAHEIM, Calif.-- ZOMG! I am so geekin' out! It is 11:39 p.m. and we just returned from an amazing day at the convention. Without doubt, the focus was all on the two big announcements and previews of the convention - Starcraft II, and WoW Wrath of the Lich King. Let's look at each of them shall we?

Starcraft...Re-imagined...

I am not gonna cover the techs and specs here. You can and will get overloaded with those everywhere else. What I found amazing about the Starcraft II previews and demos I saw today was the quality and OMG factor of the storytelling and lore. Remember, this is the game that so many of us nearly wet our pants over back in 1998...the game we just cannot seem to retire, pulling it out again and again to re-play. Our love of the original Starcraft came from its originality, and the quality of the story, characters, and gameplay.

What Blizzard revealed today was how they have re-imagined the Starcraft universe nearly ten years on. The game brings back Jim Raynor, now a bit down on his luck and still smarting over how the Mengsk boys mistreated him in the past. The OMG factor here is the new interactive interface previewed for the human campaign. Players will learn and progress through the storyline by talking to the people and interacting with the objects on the bridge, engineering bay, and cantina of Raynor's ship. And there are subplots that unfold and reveal themselves along with the overarching story. We can look to not only seeing Raynor, but Kerrigan, the lovely and dangerous "Queen of Blades" also appears, though her exact role is not specified. You can bet she ain't gonna' show up alone...

Developers described mission play as football-shaped. This means that players start and end at specified points, but how they get from start to finish on each mission will vary a lot based on actual player decisions. The game play is improved with a much more robust game engine, new graphics and gee-whiz units with snazzy new animations. Overall, a very thrilling preview of what promises to be a blockbuster game... Luckily, I went potty before I saw all the awesomeness unfold.

Arthas has got it comin'...

The new Wrath of the Lich King expansion for World of Warcraft will move some of the action and storyline focus back to Azeroth from Outland. The expansion will take us to Northrend, home of the badness that is Arthas now merged with Ner'zhul into the fearsome Lich King. Arthas has been hiding out in Northrend, and it is time to make him pay!

This new expansion has a lot of fun features - level cap goes to 80, new Death Knight "Hero Class" which looks very cool, inscribing skill to permanently improve and personalize spells, and you can redo your "do" with new changeable hairstyles, new dances, and a whole new area to explore and conquer. A few other tidbits of info about future development paths were also mentioned - guild banks, more hero classes, and a new Ghostlands instance. No word on when the new expansion would ship, but when it does, set your sights on Northrend, cause "Arthas has got it comin'!"

Tomorrow - Lore and book panels, the WoW Movie, the showfloor and Blizzard Store!

Friday, August 3, 2007

Blizzcon Blog: Looking Ahead

Editor's Note: Reporter Michael Georges is on the scene at Blizzcon in Anaheim, Calif. He sent this live update Thursday. Stay tuned Friday night and Saturday for more updates from the floor as Blizzcon progresses!

ANAHEIM, Calif.--The opportunity to come to BlizzCon 2007 is not to be missed and this reporter is EXCITED! Arriving in the Anaheim area, it is immediately obvious who controls this zone of the greater Los Angeles area...the Mouse. With convention center and Disneyland within 1/2 mile of each other, the area is humming with an ebb and flow of activity and the opportunity for extreme fun abounds.

As one approaches the convention center, you immediately see Blizzard's giant banners proclaiming BlizzCon and inside, even more massive banners with Illidan, scenes from Starcraft and Warcraft with corporate sponsors such as AT&T, NVidia, and Cicso readily appearant. Even the night before the doors open, there are several hundred people in the atrium and an army of Blizzard employees. Registration was quick and easy, the grab bag filled with WoW and Starcraft goodies - from buttons to coasters, magnets and bookmarks, offers from sponsors, the WoW Trading Card Game and a WoW t-shirt from Jinx clothing. And last of all, the coveted Murloc Suit card allowing your WoW character to don a murloc costume, and beta test a future Blizz release.../dance.

Coming Friday - Starcraft II, the showfloor, panels and more!

Friday, July 27, 2007

Review: I am Murloc


The Vitals:
"I am Murloc" is an original song written and performed by Level 70 Elite Tauren Cheiftan, a metal group made up of Blizzard employees who will be playing at BlizzCon in just a couple of weeks. The accompanying video reflects their Blizz-insider edge.

Story: 1/5:
What story? Unless you count murlocs jumping Aquaman among the great epic tales of our time (which you might), you won't be moved or motivated by the story of "I am Murloc."

Text and Titles: 3/5
L70ETC was considerate enough to give us subtitles of every line... Including those of the murlocs. Despite the psychedelic whirlpool backgrounds of many shots, the titles manage to remain visible, if not exactly inspiring. If you've ever wondered what iMovie can do for you in the realm of titles, "I am Murloc" is a good example of basic functionality.

Camera and Effects: 5/5
What can I say? Backdrops that look like they were ripped right off a tie-dye shirt, uncountable spell effect and camera-shattering pelvic thrusts. I'm a fan. L70ETC managed to create a pretty genuine feeling rock video complete with the lead singer stomping around the stage looking pensive. The band had access to the kinds of options the rest of us will never be able to wrestle out of the game or modeler, and the results show. The camera work was nicely done, including arcing aerial shots and dirt-scraping underbelly shots of running murlocs.

Music and Editing: 5/5
Whether or not your a fan of metal, "I am Murloc" is a cute and fairly clever jab at one of Azeroth's more feared denizens.

Overall Score: 3/5
I've replayed "I am Murloc" a dozen times now and it still makes me chuckle. The production values are good, though the privilaged use of Blizzard material and engine somewhat dampens my appreciation of their creativity.


Want me to review your video? Send me a link at ShC.Strider@GMail.com.


About the Author:
E.D. Lindquist is a multimedia consultant for a newspaper association. She has produced video for a major daily newspaper and helped to create standards for online production throughout California.

Tuesday, July 24, 2007

Blizzard: 9 million subscribers play World of Warcraft

Today Blizzard announced the number of World of Warcraft active subscriptions has reached 9 million.

According to the press release, this subscription number includes active accounts, prepaid card accounts, and accounts that are still within their first month of play but have not necessarily subscribed. It does not include expired subscriptions or promotional accounts.

Just last January, subscribers totaled 8 million—2 million on North America realms—and the Burning Crusade expansion pack sold more than 2.4 million copies in the first 24 hours of its release.

While Blizzard has not released its game sale numbers, both World of Warcraft and Burning Crusade are at the top of most PC game sale charts, according to the Gamasutra’s Saling the World column.

“Since it is a subscription based game, the number of active subscribers is the more relevant statistic,” commented Bob Colayco, associate public relations manager for Blizzard, via email. “I can tell you though that both World of Warcraft and World of Warcraft: The Burning Crusade have been almost permanent fixtures in the weekly PC Games top sales charts in the US and elsewhere in the world.”

--L. Waymire

Friday, July 20, 2007

Warcraft player with brain cancer has birthday, last treatment Friday

Editor's note: The story below is an updated version. To view this story in its original form, click here.

Friday Ezrah Chatterton, the fifth-grade World of Warcraft player with brain cancer from Riverside, Calif., turns 11 years old and faces his last radiation treatment.

Last May Blizzard and the Make-A-Wish Foundation of America teamed up to give him a tour of Blizzard’s studio in Irvine, Calif., where Chatterton was able to design a new weapon and quest giver with his own quest. The quest involves finding and feeding Chatterton's dog, Kyle (pictured below). The new content was added to the game in June. His character, “ePhoenix” of the Norgannon server, was artificially leveled from 63 to 70, and given new armor and gold during his visit to Blizzard headquarters.

Prior to his cancer diagnosis, Chatterton and his father used World of Warcraft as a way to bond. In an interview with the Orange County Register, Chatterton’s father Micah said, “We would talk about what kind of character do we want to create. This costume as opposed to that costume. We would make decisions together. Neither of us would feel comfortable about making a big decision without consulting the other.”




In a phone interview Sept. 11 with The Strider, Micah said, “He and I have always been very close… I don't want to say ‘best friends,’ because you always have to be a parent. We rely on each other.”

Members from Chatterton’s guild, the Thirty Second Fleet, say they have seen an outpouring of support from the gamer’s community for the boy.

“(We’re) getting used to the ‘level 1 quick question round,’” said his guildmate Delvanius in a chat interview. Players from other servers would create new characters on the Norgannon server just to ask how ePhoenix’s player was doing, and to send him well wishes.

“He is an awesome young man, always respectable and helpful,” commented Olathedyami, the guild’s Horde-side leader, in a chat interview. “Our guild wishes nothing but the best for him and his family.”

When he can get online to play, he likes showing off his gear and mount, she said. “He enjoys doing that and people enjoy seeing it. He tires easily, so his time online is limited a lot.” She asked that well-wishers let him play while he is online, and invited them to post letters to him in-game or on his guild’s web site.

“I feel for the family for sure,” Olathedyami said. “We didn’t realize he was so ill. We recall him talking about his headaches. Then he pretty much was offline for a bit.”

His guild, the Thirty Second Fleet, tries to make Chatterton’s time online enjoyable.

“We pride ourselves on being a family guild,” Olathedyami said of the Thirty Second Fleet. She plays in the guild with her husband and four grown children.

The guild has been active for seven years. It began as the “32nd Fleet” in the game Starfleet Command, and from there, it migrated through a series of games before landing in the World of Warcraft, where it now has branches on both the Horde and Alliance sides of the server Norgannon.

Because of its origin as a fleet in Starfleet Command, its ranks are built with a military structure. Ephoenix’s rank is “CNSLR,” which stands for “Counselor.”

Fleet Admiral Olathedyami said the guild hopes to take Chatterton in the next few weeks to see Karazhan, a new 10-man raiding challenge in Deadwind Pass on the Eastern Kingdoms.
“Even though he (was) one of the first to see Black Temple… Karazhan will look pale in comparison,” she said.

The Thirty-Second Fleet wishes their counselor a happy birthday.

“And may he have many more,” guildmate Shadowcry added.

--L. Waymire

Warcraft player with brain cancer has birthday, last treatment today

Editor's note: An updated version of this story has been posted here. A follow-up story is posted here.

Today Ezra Chatterton, the fifth-grade World of Warcraft player with brain cancer from Riverside, Calif., turns 11 years old and faces his last radiation treatment.

Last May Blizzard and the Make-A-Wish Foundation of America teamed up to give him a tour of Blizzard’s studio in Irvine, Calif., where Chatterton was able to design a new weapon and quest giver with his own quest. The quest involves finding and feeding Chatterton's dog, Kyle (pictured below). The new content was added to the game in June. His character, “ePhoenix” of the Norgannon server, was artificially leveled from 63 to 70, and given new armor and gold during his visit to Blizzard headquarters.

Prior to his cancer diagnosis, Chatterton and his father used World of Warcraft as a way to bond. In an interview with the Orange County Register, Chatterton’s father Micah said, “We would talk about what kind of character do we want to create. This costume as opposed to that costume. We would make decisions together. Neither of us would feel comfortable about making a big decision without consulting the other.”

Members from Chatterton’s guild, the Thirty Second Fleet, say they have seen an outpouring of support from the gamer’s community for the boy.

“(We’re) getting used to the ‘level 1 quick question round,’” said his guildmate Delvanius in a chat interview. Players from other servers would create new characters on the Norgannon server just to ask how ePhoenix’s player was doing, and to send him well wishes.

“He is an awesome young man, always respectable and helpful,” commented Olathedyami, the guild’s Horde-side leader, in a chat interview. “Our guild wishes nothing but the best for him and his family.”

When he can get online to play, he likes showing off his gear and mount, she said. “He enjoys doing that and people enjoy seeing it. He tires easily, so his time online is limited a lot.” She asked that well-wishers let him play while he is online, and invited them to post letters to him in-game or on his guild’s web site.

“I feel for the family for sure,” Olathedyami said. “We didn’t realize he was so ill. We recall him talking about his headaches. Then he pretty much was offline for a bit.”

His guild, the Thirty Second Fleet, tries to make Chatterton’s time online enjoyable.

“We pride ourselves on being a family guild,” Olathedyami said of the Thirty Second Fleet. She plays in the guild with her husband and four grown children.

In addition to being family-friendly, the guild has members in the United States as well as New Zealand and Australia. “Delvanius,” whose player lives in Wellington, New Zealand, has been with the guild since before Warcraft was even released.

“We’re a bit odd by WoW standards, we actually pre-date the coming of WoW by a few years,” Delvanius said in a chat interview.

The guild has been active for seven years. It began as the “32nd Fleet” in the game Starfleet Command, and from there, it migrated through a series of games before landing in the World of Warcraft, where it now has branches on both the Horde and Alliance sides of the server Norgannon.

Its ranks are built with a military structure. Ephoenix’s rank is “CNSLR,” which stands for “Counselor.”

Fleet Admiral Olathedyami said the guild hopes to take Chatterton in the next few weeks to see Karazhan, a new 10-man raiding challenge in Deadwind Pass on the Eastern Kingdoms. “Even though he (was) one of the first to see Black Temple… Karazhan will look pale in comparison,” she said.

The Thirty-Second Fleet wishes their counselor a happy birthday.

“And may he have many more,” guildmate Shadowcry added.

--L. Waymire

Tuesday, July 10, 2007

Review: Teenage Gnomelock Superstars


The Vitals:
Teenage Gnomelock Superstars was shot and produced by Amalie and Rabbly, set to (My First) Big Break by Cut Chemist.

Story: 2/5
There's not much of a story to this video. It seems to revolve entirely around homage to a pair of young, short demon mistresses and their abilities. I wasn't exactly bouncing in my chair or going for the Kleenex. That being said, in two and a half minutes, you don't always need a compelling story. I was pretty entertained just watching the little ladies get their Shadow on.

Text and Titles: 4/5
Clean text, not too many lines per screen, subtle effects on the type: All bonuses. The bouncing effect made it a touch hard to read at time. Spunky and well-timed to the music. Nicely done, gnome ladies.

Camera and Effects: 4/5
Special effects in the footage itself were pretty minimal. A few short scenes show Rabbly and Amalie in bright light and soft focus, highlighting their "not evil" side. The camera work is smooth and used to great effect, only rough in a very few spots. In-game effects, like the hearts that appear when you're taming or being tamed, were nicely chosen and well-used.

Music and Editing: 5/5
I'm not a drooling fan of the music Rabbly and Amalie chose, but I have to admit that it's not obnoxious and matched the video well. Moreover, the edits matched the timing perfectly. Gomelocks moves well, never staying on one scene long enough to bore but not jumping from scene to scene like a gut-twisting Michael Bay movie, either. All in all, the video was skillfully created.

Overall Score: 4/5
Well done!


Want me to review your video? Send me a link at ShC.Strider@GMail.com.

About the Author:
E.D. Lindquist is a multimedia consultant for a newspaper association. She has produced video for a major daily newspaper and helped to create standards for online production throughout California.

Thursday, July 5, 2007

Shadow Council boasts finalist in music video contest

A Shadow Council player’s music video made it into the top-10 list of finalists in the World of Warcraft music video contest, and may have been in fourth place when voting closed.

Selserene,” a 28-year-old housewife from eastern Pennsylvania who plays a level 70 night elf druid on Shadow Council, made “To the Fairest,” a music video to the song “Not Capable of Love” by Ataris.

On Monday, Blizzard announced the winners of its music video contest. While “To the Fairest” did not place in the top three, all signs at the close of voting indicated it was in fourth place, according to Selserene.

“The only types of videos I'd done before were boss kill videos,” Selserene said in a chat interview. “Combining my WoW addiction with something creative and engaging is a great way to expand the hobby, in my opinion.”

She wanted her music video to be a classic story with a WoW twist. “And what is a more WoW moment than having Alliance versus Horde?” Selserene said.

In “To the Fairest,” the lead Blood Elf male follows a Draenei female into her bedroom to kill her (or, as the director put it, “to gank the Alliance”). His girlfriend sees the two together and misinterprets his intentions.

“That moment, even when the truth comes out, isn't enough for her to forgive and the relationship ends,” Selserene said. “The title itself plays on the Apple of Discord, from Greek mythology, where the goddess Eris began the Trojan war simply by making three other goddesses vie for a golden apple inscribed ‘To the Fairest.’

“It's the idea that something so small can become something so huge it gets away from that simple beginning,” she said.

The apple is a symbol that features prominently in her music video.

“I used the apple as a central part of the theme based on a number of reasons… The apple has so much mythos, that the flashes were both meant to be the ‘Kallisti’ apple, as well as a symbol of innocence and loss of innocence,” Selserene explained. “There was something in it that I think most people, regardless of background, would be able to really understand on a metaphoric level.”

Movies made from game footage are known as “machinima,” or “machine cinema.”
One of the challenges in making any “machinima,” Selserene said, is that the director is limited by what objects, costumes, and animations exist in-game already.

Selserene said she chose the blood elves and draenei as her lead actors because their animations were more expressive than the animations of other races.

“The blood elf female has some great facial expressions... although the male kind of seemed zoned out most of the time,” she joked in chat. “Kind of ‘This is my shocked face =O This is my happy face =O This is my 'crap it isn't what you think honey!' face =O .”

It took about three and a half weeks to finish, and she was scrambling to learn a program she had never used before.

“To the Fairest” was filmed partly in-world, partly using two programs known as Map Viewer and Model Viewer. It was edited with Adobe Premier Elements and captured with Fraps.

Her guildmate, a level 70 human mage called "Elythe" of Team Whiskers, said in a chat interview that he was not surprised to see her video made it into the top 10.

“She's always been pretty good at Photoshop and she was showing some real improvement in making videos for the guild,” Elythe said. “She might not have thought she'd make it, but everyone else knew she would.”

Though she is new to machinima, Selserene is already working on her next film, titled “My Favorite Things,” which she says will be a horror.

“It's about a little girl and her imaginary friend... and how that's a dangerous thing in the world of Azeroth,” Selserene said.

“I had a few people that kept me sane during the filming (of "To the Fairest")... Elythe, Rinaeya, Sarisa, Melindha. They kept me going even when I'd have problems I couldn't figure out how to fix and stuff.”

Guest appearances included Marrika, Perle, Sophaea, Glimdar, Skarlotte, Elythe, Rinaeya, and Elzabetha.

--L. Waymire, movie stills courtesy of Selserene